My approach
What Makes
Me Different?
I’M A DESIGNER WHO SPEAKS DEVELOPER
Most designers hand off Figma files and hope for the best. I’ve built the interfaces I design, so I know what’s realistic, what’s painful, and what will actually work in production.
That means I ask better questions early on, design things engineering can actually ship, and catch problems before they turn into rework. I sit in that space between design and development, which usually makes projects smoother and the final product better.
User Research
I don’t just design for looks; I design for people. My research process digs into how they behave, what frustrates them, and what they’re actually trying to do. I pay attention to business goals and technical limits so ideas make sense for the product and the team building it.
Interaction Design
Interaction is where the experience comes to life. I focus on clear flows, simple decisions, and screens that feel familiar even when the content is new. I like working in high-fidelity prototypes so we can see how things really move and feel, not just how they look in a static layout.
Developer Handoff
I’m careful about handoff because that’s where good ideas can fall apart. I keep files organized, label things clearly, and think through responsive states so developers don’t have to guess. The goal is simple: the thing we ship should feel like the thing we designed.
My philosophy
Why UX
Matters
To Me.
I have always been curious about what makes people tick, especially when they are trying to use a website or an app. I read a lot about psychology because I really want to understand how people think and what they notice.
I am also very sensitive to bad UX. I notice all the small things that make an experience frustrating. Confusing navigation. Forms that ask for the same information twice. Making returning customers put in the same information all over again. It is annoying, and it also costs people time and businesses money.
That’s why I care about UX. I like helping people get what they need without having to fight the interface, and I’ve always been more interested in making things easier to use than just making them look good.
Selected work
My Projects
UX Design · Development
TruthWeaver
A full UX case study — covering research, problem definition, and a full redesign of a spiritual guidance platform.
UX Design · Branding · Development
Abram's Catering
A full UX case study —Brand identity, UX design, and a hand-coded website for a catering company serving upscale events.
UX Design · Development
TruthWeaver
A full UX case study — from research and wireframes to a polished, live product.
Kind words
What People Say.
Recognition
Notable
Achievements